![]() realmystĪlso, a little secret I discovered when I bought my PSvita, is that it is available on the PlayStation Store under PSP Classics, as you can see on my Vita screen below: You can actually still get a copy of Myst by visiting the Cyan website here, or these links: Myst influences Hitchhiker’s Game ( Yahoo!).Myst inspired JJ Abram’s Lost ( Wikipedia).Myst is in the Smithsonian ( MSNBC – Video).Myst was nearly a Disney Theme Park ( ).Here’s some fun trivia that even some Myst fans might not have known: Here’s a great video I found by Jonathan Paula that takes you through the Myst game. For those of you who have not played it, I won’t spoil it for you, but others are welcome to read more about the plot here. You later learn that this is a Linking Book that takes you to a world, created by a special craft which you will only learn more about throughout the series, but even more so in Rand’s novels. You were the Stranger, who stumbled on a mysterious book called “Myst”. Although I would only really get to play this in 1996 when I was 16, I was instantly caught in this fascinating world created by Cyan. Myst was the start of a beautiful mystery that challenged every part of my intellect. The Myst franchise is at 15 million units worldwide making them the best-selling computer games of the last millennia. Myst was about finding yourself lost in a world and simply exploring, understanding and becoming part of the story - and the public response was nothing short of phenomenal. There were some dramatic breaks from traditional gaming – no dying, no shooting, no starting over, and no inventory. The goal was to create a new kind of experience that felt more like a place than a game. In 1991 Cyan began work on Myst, a project that would take everything they had learned about making worlds and use it to create a truly unique experience for an older, more sophisticated audience. The products were heralded by critics receiving rave reviews and countless awards, including Best New Use of a Computer by the Software Publishers Association. The brothers followed up with Cosmic Osmo and Spelunx – two more rich, whimsical, non-threatening worlds for children to explore. It was well received by children of all ages. ![]() It was a simple, whimsical, black & white world to explore, with very little to get in the way of the journey. and released a new kind of children’s software they called The Manhole. In 1987, brothers Rand and Robyn Miller started a new company called Cyan, Inc. Let’s take you through the life of Cyan, from the birth of Myst to the creation of Obduction…. I even went as far as collecting and reading Rand Miller’s Myst: The Book of Atrus and Myst: The Book of Ti’ana.īut enough about me. I’ve been there as the Miller brothers released each iteration in the series, and I kept the Myst games and icons installed on each subsequent computer even after modern software and operating systems could no longer play them. Having been through every Myst game there ever was when I still had a decent pc to play them, I know the history. “There’s a great deal of history that you should know.” – Atrus (Riven)Īs our team are busy playing Obduction for review, I know many of you may not know what this game is about, and many of you who do are wondering if it is worth obtaining. We hope you and the rest of Cyan enjoy this tribute we have especially put together for a series we so dearly love. 1.2 A big shout out to Martine Paris, Director of PR, Cyan, Inc, for sharing all the valuable Obduction information with us.0.1 “There’s a great deal of history that you should know.” – Atrus (Riven).
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